As soon as the level starts, a flock of spear-wielding Harpies will be already on the attack. Block 4-01: The Murky Marsh of Morbid Morons. The mountains are misty, and there is another path to choose...either complete the level or head into the marsh. At the end of this level, you may choose to go to the Clock Tower or the Forest. You can never go backwards however, so make sure you know what you're getting yourself into. A giant multiplying bat is the enemy of this level. After defeating the Murky Marsh you'll end up in these forbidden caverns. You'll then enter the castle through the Abandoned Mines. It's finally that time again! After trekking through the temple and church tower, you will work your way through the outskirts of town to the graveyard. If you hurry, you can avoid drowning, trap the Bone Dragon king and finish the level. There are also swinging pendulums to cross. Quicksand can suck you into the Great Beyond, and zounds of Mudmen and giant toads will stand in your way. This page was last edited on 12 January 2020, at 11:21. Video Game Maps - visual maps and FAQs for all your favorite classic video games Castlevania: Bloodlines features three difficulty levels for the two selectable characters, John Morris and Eric Lecarde. This hack looks and feels like castlevania 3 but all levels look completely different with perfect color choices making it feel like a Castlevania 3 part 2. Castlevania takes many forms when it appears every 100 years. Dracula X: Rondo of Blood (PC Engine) It's rare, it's cool, it's Dracula X! You'll go to the Haunted Tower after here. After crossing across a small crumblinb bridge and fighting through some skeletons, you'll jump across some more pendulums and finally go into Dracula's room. Recommended Subweapon – Holy Water. Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels. The bridge to Castlevania is flooded and is the home of many mermen. There are more skeleton gargoyles to dodge, and another vertical scrolling area that creeps up bit by bit. It was later released on the Virtual Console for the Wii, Nintendo 3DS, and Wii U. 6) Start the game! It was published by Konami in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. After crossing some rafters and heading down another vertically scrolling area, you'll reach the Terrible Trio: mummies, a Cyclops and the Leviathan Gargoyle. Underground rivers and several moving platforms will guide you through this level, which involves another vampire bat and Frankenstein at the end. After waging your way through the ruins, falling platforms and mermen, you'll fight the Bone Dragon king. Watch for another perilous bridge at the end of the level, with spikes at the bottom to await those who fail. Knights, skeletons, blobs and spiders are abound. This is where you will meet the boss, the Skull Knight. Then you must pass across a crumbling bridges (followed by ravens, of course), and you'll find the boss of the level to be the Hydra, an underwater two headed dragon. For Dectilon's Hard Games Thread on SomethingAwful! 4)Click gzdoom.exe . 2 thoughts on “ Castlevania 3 Level Design Counter-Analysis ” FrostLich June 27, 2017 / 1:57 am >I don’t know the purpose of the top platform with the candle either. Once he is beaten, the bridge to Castlevania will crumble...forcing your party to go back down the tower. Bricks fall from the ceilings, acid drips melting away rocks, and mummies inhabit the hallways. Stage 2 is optional and accessible on all routes. You'll then board the Haunted Ship. google_ad_width = 728; I’ll be discussing Castlevania III: Dracula’s Curse level by level strategies, I also recommended a subweapon for each part of the game I was on but you can do whatever you want but if you find that you’re having trouble then look here: Stage 1 – Wallachia Village.